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AI Insights · Timothy · April 2022

Top 5 Real-Time Strategy Apps in Oceania for Q1 2022

Discover the performance trends of the top 5 real-time strategy apps in Oceania for Q1 2022, including weekly downloads, revenue, and active user metrics.

Top 5 Real-Time Strategy Apps in Oceania for Q1 2022

In Q1 2022, the top 5 real-time strategy apps on the unified platform in Oceania exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app’s performance during the quarter.

Clash Royale from Supercell saw significant fluctuations in its weekly revenue, peaking at around $380K in the first week of January and experiencing a low of about $166K by mid-March. The app’s weekly downloads showed a general upward trend, starting at approximately 20.2K in late December and reaching about 21.5K by the end of March. Meanwhile, its weekly active users grew steadily from around 371K to nearly 395K over the quarter.

The Battle Cats by ponos corporation had a more stable revenue pattern, with weekly earnings fluctuating between $11K and $30K. Its weekly downloads saw a decline from about 3.7K in late December to around 2.5K by the end of March. The number of weekly active users remained relatively stable, hovering around 32K throughout the quarter.

Valor Legends: Remove Screw from Century Games Pte. Ltd. experienced a peak in weekly revenue of about $27K in early February, with a subsequent decline to around $15.6K by the end of March. Weekly downloads dropped significantly from approximately 2.4K in late December to around 1.3K by the end of March. Active users also saw a downward trend from about 4K to around 4.6K over the same period.

Art of War: Legions by Fastone Games had consistent weekly revenue, peaking at around $13.4K in mid-January and decreasing to about $6.7K by the end of March. The app’s weekly downloads decreased from approximately 874 to around 379 over the quarter. Weekly active users showed a gradual decline from about 18.5K to around 11K during the same timeframe.

Empire Takeover by Lovgame achieved a peak weekly revenue of about $10.2K by the end of March. Weekly downloads fluctuated, with a high of approximately 3.6K in late February, while weekly active users grew from about 2.3K in late December to around 2K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and performance metrics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022